1 #ifndef ecEndEffectorMotionMovePath_H_ 2 #define ecEndEffectorMotionMovePath_H_ 25 const EcReal accelerationFactor,
34 const EcReal accelerationFactor,
72 #endif // ecEndEffectorMotionMovePath_H_ Holds a string literal for motion script.
#define EC_OVERRIDE
Add wrapper around c++11 override keyword.
virtual EcBoolean read(const EcMotionScriptTokenTree &tokenTree, EcString *pErrorMsg) EC_OVERRIDE
read list
Interpolated pose sequence.
virtual const EcString & token() const EC_OVERRIDE
token
static const EcString & scriptToken()
script token
static EcMotionScriptObject * newObject()
motion script object creator
Configuration header for the foundation hierarchy.
Move according to a path.
bool EcBoolean
Boolean (0 or 1)
boost::shared_ptr< EcMotionScriptRealObject > EcMotionScriptRealObjectSharedPtr
typedef of shared pointers
virtual EcString write() const EC_OVERRIDE
write to script
Base motion script object class.
EcF64 EcReal
Alias for 64-bit float.
std::basic_string< char > EcString
a character string